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SSAO, anisotropic filtering in bge

  • Andreas Wingard
  • 2. März 2016
  • 1 Min. Lesezeit

Today I have finished my SSAO Filter for my upcoming game. It is based on martinsh shader (http://blenderartists.org/forum/showthread.php?234822-new-and-fast-SSAO)


 
 
 
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